Initial Brain Storming


Basic Mechanics

  • Player can go through walls, Coffee can't
  • Co-op?
  • Cook times
    • Pour-over, French Press, Espresso, Aero-press
    • Prep work
      • Milk prep, bakery, Bean prep
  • Kitchen Layout map
    • Obstacles
    • 3-D vs isometric
    • Low-Poly, Coffee Aesthetic
    • Simple textures
  • Possess Appliances
    • Appliances break, must haunt to fix. Haunting takes time
  • External
    • Hide from ghost checking health inspectors
    • Clean-up ectoplasm to keep machines going
  • Upgrades for the shop
    • Management vs Different environments
    • Shop extensions and menu extensions (Ghost Parfaits, poetry riffoff)
    • Ghost evolution (Faster Ghost meter repair, ectoplasm babies)

Schedule + Core values: https://docs.google.com/document/d/1Wn5cHNnlkw_rQgnP4Xro0Bdj8sZR1zMKozzrnpinn2g/edit?usp=sharing

Core Values:

  • Chaos
  • Chill Coffee shop atmosphere
  • Co-op

Core Mechanics:

  • Going through walls
    • Player can pass through walls/tables but the coffee they must deliver cannot
    • They must go back and get another cup if they spill one
  • Possessing appliances
    • Machines break and players must possess them(long button press?) to repair them
  • Time management
    • Players must multitask and strategize to keep as many customers as happy as possible. Customers have a meter that determines *how long before they become angry
  • Multistep recipes
    • Players have to move from station to station in order to produce the coffee(think overcooked)

Get Coffee Ghost

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