Initial Brain Storming
Coffee Ghost » Devlog
Basic Mechanics
- Player can go through walls, Coffee can't
- Co-op?
- Cook times
- Pour-over, French Press, Espresso, Aero-press
- Prep work
- Milk prep, bakery, Bean prep
- Kitchen Layout map
- Obstacles
- 3-D vs isometric
- Low-Poly, Coffee Aesthetic
- Simple textures
- Possess Appliances
- Appliances break, must haunt to fix. Haunting takes time
- External
- Hide from ghost checking health inspectors
- Clean-up ectoplasm to keep machines going
- Upgrades for the shop
- Management vs Different environments
- Shop extensions and menu extensions (Ghost Parfaits, poetry riffoff)
- Ghost evolution (Faster Ghost meter repair, ectoplasm babies)
Schedule + Core values: https://docs.google.com/document/d/1Wn5cHNnlkw_rQgnP4Xro0Bdj8sZR1zMKozzrnpinn2g/edit?usp=sharing
Core Values:
- Chaos
- Chill Coffee shop atmosphere
- Co-op
- Going through walls
- Player can pass through walls/tables but the coffee they must deliver cannot
- They must go back and get another cup if they spill one
- Possessing appliances
- Machines break and players must possess them(long button press?) to repair them
- Time management
- Players must multitask and strategize to keep as many customers as happy as possible. Customers have a meter that determines *how long before they become angry
- Multistep recipes
- Players have to move from station to station in order to produce the coffee(think overcooked)
Get Coffee Ghost
Coffee Ghost
Status | In development |
Authors | hayu7527, dongjoon-choe, CoffeeCatGames, colinsoguero |
Tags | 3D, coffee, Co-op, Unity |
More posts
- SoundDec 17, 2019
- Workflow updateDec 17, 2019
- OrganizationDec 17, 2019
- Characters and StoryDec 17, 2019
- Core Mechanics refinementDec 17, 2019
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