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Coffee Ghost » Devlog
link to gantt chart: https://backend.agantty.com/sharing/66e8447066d696076308c4d3f3d854db
Questions to Answer:
What types of libraries might you need?
- It would likely be best to use the standard Unity libraries. Not sure how many extras we'll need... (Maybe some for textures/lightining? Because we're not using Unity share/colab it's probably best to not be dependant upon tons of extra libraries)
What external file formats might you use (for graphics, audio, storytelling, etc)?
- .fbx for models (although this can be adjusted as needed, I just know blender exports fbx's pretty cleanly) - Jake
- .wav for audio (I have some pretty nice audio software where I can create/add/covert any sounds we need) -Jake
- .png for textures
- Beyond that, I'm not sure we'll be using anything super out of the ordinary for files...
Who will be assigned each specific task?
- See Gantt chart
Our Whiteboarded Features/Epic scoping chart:
Note that 1 denotes highest priority, 2 denotes neccessary but later features, 3 are stretch-goals The three epics are Player, Cafe and Assets and are boxed in
Get Coffee Ghost
Coffee Ghost
Status | In development |
Authors | hayu7527, dongjoon-choe, CoffeeCatGames, colinsoguero |
Tags | 3D, coffee, Co-op, Unity |
More posts
- SoundDec 17, 2019
- Workflow updateDec 17, 2019
- Characters and StoryDec 17, 2019
- Core Mechanics refinementDec 17, 2019
- Initial Brain StormingDec 17, 2019
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