Sound
Coffee Ghost » Devlog
General
- File Size Restrictions - N/A
- File Format Type - mp3
- File Quality Type - Whatever (not specific)
Player Sounds
- Type of Sound f/x
- Sounds for dropping/pickup coffee (already made!)
- Sounds for possessing machines
- Sounds for customers speech (maybe?)
- Sounds for grinding/making coffee
- Device Vibration - Maybe once player interacts with/possesses machines. Granted, this will be the case only if we can get the controllers successfully working
Enemy Sounds
- Type of Sound f/x - We might have customer sound effects for speech (similar to Celeste, just little beeps/jiberish talking)
- Device Vibration - N/A
Global Elements
- Ambient Music - Probably some Lofi hip hop or chill ambient music
- Diegetic audio - Sounds for coffee dropping, machines, etc.
Splash Screens and/or Cinematics
- Ambient Music - Probably a cute little spooky menu theme
- Soundtrack - Probably some Lofi hip hop or chill ambient music Additional sound effects
- Maybe some ghost possession noises, machines breaking Menus
- Type of Sound f/x - Not quite sure how to answer this one...non-diagetic sounds? Little button presses?
- Music - Maybe - only if we can figure it out in time
Get Coffee Ghost
Coffee Ghost
Status | In development |
Authors | hayu7527, dongjoon-choe, CoffeeCatGames, colinsoguero |
Tags | 3D, coffee, Co-op, Unity |
More posts
- Workflow updateDec 17, 2019
- OrganizationDec 17, 2019
- Characters and StoryDec 17, 2019
- Core Mechanics refinementDec 17, 2019
- Initial Brain StormingDec 17, 2019
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